September 23, 2024

My Castles & Crusades House Rules: Part 3 - SIEGE Checks (B.S. Bonuses & Crits)

"Giant Slayers" by Scotchlover

Background Story (B.S.) Bonus

  • Before a SIEGE check, if a player relates some story or experience from their character’s past that applies to the current situation, the Castle Keeper (CK) may grant a bonus to the SIEGE check roll. 
  • If a player comes up with a convincing reason, the CK may grant a bonus for a SIEGE check and/or allow the player to add the character's level to the roll in a situation where one would normally not.
  • The player must then write this information down on his character sheet and it becomes a permanent part of the character’s story.
  • For example, if the player explains that long ago his dad would take him out to pick wild blueberries, he may receive a +2 bonus to his foraging for blueberries roll (see here for more info: link).


Critical Success
  • If the player rolls a natural 20 on a SIEGE roll,  you draw one Good Luck card from the Fate & Fortunes deck.  This card can be used at any time and can be used for the player's own character or someone else's. Effects that affect "Attack Rolls" only pertain to combat rolls (i.e,. not saving throws, turning undead checks, etc.).

Critical Failure
  • Likewise, if the player rolls a antural 1, bad things happen.  FRANK DREBIN ACTION.
  • CK and/or player comes up with something.

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