Showing posts with label Castles and Crusades. Show all posts
Showing posts with label Castles and Crusades. Show all posts

September 6, 2025

Playing Cards for Dynamic Initiative

DD Note 9/6/2025: It was pointed out to me that Savage Worlds has been using playing cards for initiative for ages. 1.) I can't believe I forgot that... I have even played Savage Worlds before. 2.) the method detailed here is simpler. 
I've explained the differences below. 

DD Note 9/7/2025: I also just learned that Dragonbane, Year Zero, Twilight 2000 also use cards (I'm sure there are more).

I fully admit, I didn't reinvent the wheel here. This is just another spin on the concept.


I ran three games of Castles & Crusades at Gen Con 2025. (If anyone is curious, I ran each adventure in the Dwarven Glory series.)  It was a great time. One weird thing, though, is that I had occasional trouble with keeping track of initiative. 

Castles & Crusades uses dynamic initiative. Each round, the individual players and the Castle Keeper roll a d10 and people take turns from highest result to lowest.  


At home, I use tiles on the top of my GM screen to organize and display the order for each round. While displaying the order is handy, the process slows the game down. 

Since you're "on the clock" when running a game at a con, I decided not to do that and used the "traditional" method. That is, I verbally counted down from 10 to 1 and had the players chime in on their number to take their turn. 

Whether it was due to the fun of the game or fatigue of CKing three sessions back-to-back (as fun as it was), I had occasional trouble remembering where I was in the order of the round.

This got me revisiting an alternative idea I'd been mulling over - using playing cards to track initiative. I gave it a go last session with my local group and I think it worked pretty well.

Here's what I did:

  • I set aside one full suit (ace to king) to be used to determine order. Naturally, I used Spades
  • I set aside one full suit (ace to king) to be used to track order. I used a red suit (Hearts, I believe). 

  • Each round, I shuffled the Spades and dolled them out to the players to determine who went first. The players kept their cards out in front of them, so it was pretty easy to see who was up.
  • I stacked the Hearts from high to low and used them to keep track of where we were.
  • After that, we repeated this each round.

While this was only one session, I think it worked well. It kept things moving quickly and made it easy to track turn order.  If you're looking for a way to speed up dynamic initiative, give it a try.  

How This is Different than Savage Worlds Initiative (and likely other games)

  • Savage Worlds has a whole system based on using the deck of cards for initiative. I'm just replacing dice rolls.
  • I don't use a whole deck of cards, only 13 from one suit.
    • This eliminates ties (which can also slow down play, albeit not dramatically).
  • I use a second set of 13 from one suit has a initiative tracker for myself.

September 2, 2025

My Dungeon Master Tool Kit - My Dungeon Master Binder: Part 4 - Encounters


Slowing continuing onward with 
my Dungeon Master binder, next up: Encounters!

The Encounters section is not for the "core" module/adventure, but rather sandbox resources. These are random tables and other tools to help me figure out what happens to the party when they're traveling on the road or wilderness.

As always, a cover page with some inspirational art.  For this one, it's "Flight" by Jeff Fairbourn (heads up - some of his stuff is NSFW/weird).

I'm running a Haunted Highlands campaign, so I have a printout of its own random encounters section.



I have a few things from James Mishler Games. He has shifted his focus to ShadowDark completely, so these Castles & Crusades ones are no longer available.  That's a shame, because they're useful.

100 Exciting Encounters - 1st Level Encounters

I also have a few official ones by Troll Lord Games, which are also unfortunately unavailable.  

Castles & Crusades - Encounters: Bands of Orcs



Castles & Crusades - Encounters: Unusual Roadside Encounters



Although it's not in my binder because it's not a random table, it's worth mentioning Castles & Crusades Classic Monsters Encounters. It's a nice collection of "side treks" and lairs.



And then last, but not least a few gems by 
Azukail Games. This fellow cranks out a ton of reasonably priced and useful random tables. They give a bit of detail to get your Dungeon Master mind following. He makes things for just about every system you can think of and, if that isn't enough, many are system agnostic.


Next up - Treasure!

July 8, 2025

My Dungeon Master Tool Kit - My Dungeon Master Binder: Part 3 - NPCs


Alrighty, getting back to it - here is the next part in my Dungeon Master binder. NPCs!

Counter intuitively, the one key thing I do not have in my NPC section is a list of ready-to-go names. Why? Because:

  1. I have names from the C&C Castle Keeper Screen in the Combat Section, and
  2. I use Knave 2e for a ton of random tables (Knave 2e is an excellent toolbox for any D&D-ish game).

Another useful NPC source: Castles & Crusades NPC Almanac Sketches. While I didn't print it out for my binder (it's freaking large), this is a great resource worth having. Like most C&C material, it's easily usable with any D&D-related game (particularly those in the OSR).

Okay, so what do I actually have in the binder?  

Well, a touch of art of course. This one is by the ever-reliable Vigil Finlay.


First off, I have some homemade sheets detailing key players from Dirty Bowbe's Roadhouse in my Haunted Highlands campaign.

I have a few key pages from the The Miscellaneum of Cinder by Jeff Reints of Jeff's Gameblog fame. (I posted a link to the Scribd site version because the free copy at that Jeff posted on Lulu is now a dead link.)
  • Namely, the Six Sages and...
  • ... People to Meet.

Then I have two items by the ever-great DM Samuel (aka Iron Neuron Enterprises):


These could just as easily be placed in the Encounters section of my binder, but I have them in the NPCs section for the time being.

While DM Samuel is typically a C&C gamemaster, these could easily be used in most D&D-style games.

And then last, but not least a few gems by Azukail Games. This fellow cranks out a ton of reasonably priced and useful random tables. These aren't bare bones tables. They give a bit of detail to get your Dungeon Master mind following. He makes things for just about every system you can think of and, if that isn't enough, many are system agnostic.

In my binder, I have:

Here is an example:

Here is an example:

Here is an example:



In the next post, I'll have more Azukail Games resources (and others).

Next up - Encounters!


June 28, 2025

My Dungeon Master Tool Kit - My Dungeon Master Binder: Part 2 - COMBAT

Continuing my posts about my Dungeon Master binder, I'll start with the first section: "Combat." The section could just as easily be labeled "Rules," but, for me, it's the combat stuff I need to have at the ready.

Let's take a tour of my Combat section...

Page 1: Badass Conan art by Travis Charest 

Page 2: One of my favorite D&D art pics - Thor by Jim Rosolof from the 1e AD&D Deities & Demigods.

Next, I have my critical hit and miss tables, namely “Great Hits & Terrible Misses” from Crusader Journal #7 by Jeffrey P. Talanian (who now has his own excellent RPG, Hyperborea). While made for C&C, they would work fine with any D&D-style system.

Then I have my cheat sheets. This includes homemade sheets that I made using Marq (Canva would also work well). Obviously, good ol' Word or Google Docs would probably be fine, but Marq made it easier to rearrange tables, etc. 

I also have the official Castles & Crusades table sheets that came with the Reforged Kickstarter.

Then, to cap it off, I have pages from the Castles & Crusades Castle Keeper ScreenMost systems have printable versions of their GM screens on DriveThruRPG, so those are a great source of pages like this. 


Next post, I'll go over my NPC section.  Stay tuned!

June 20, 2025

My Dungeon Master Tool Kit - My Dungeon Master Binder: Part 1

It's been a while. Time to come back out of the shadows for a it. 

Let's chat about a quintessential part of the DM's toolbox - the Dungeon Master binder. For other DM kit stuff, see my other posts about my Dungeon Tool KitI said that Part 6 was the final... but I lied.

If you don't get this reference, we can't be friends.

Now, if you're one of my eight fans out there, you might be saying, "Wait, Double D, didn't you already write about a DM notebook (Rocketbook)?"  And I would say, "Nay, my dear plebeian. That notebook serves a different function: namely prep notes and in-game notes." A DM binder is a storehouse of useful materials meant for use at the table.

I can't believe I found an image that explains that there are different types of tables.

After a lot of trial and error, I've whittled my binder's contents down to four key sections.

  1. Combat:  Handy rule reference sheets, mainly for combat.
  2. NPCs:  NPC resources, such as summaries of frequently encountered NPCs and tables for working up NPCs on the fly.
  3. Encounters:  Random encounter tables, short encounter write-ups, and ready to go monster stats.
  4. Treasure - Treasure tables for cool loot and such. These are things you don't find in your Game Master guide of choice.

I will detail what I have in each of these sections in upcoming posts. To start, I'm going to focus on the actual physical binder that I use.

So let's get into it.

My current binder of choice is this expandable binder. I'm assuming that a lot of my fellow gamers are office supply nerds like me (and if I'm wrong, don't shatter my dreams). As such, you'll appreciate this.

Here is the pre-nerdified Amazon photo.


Here is the post nerdified version in action.

Quick note: I found the cool "Hack n' Slash" graphic from Reddit and it was made by CastleGrief. This dude needs to start making shirts and stickers.

Okay. So why this binder? Well, because it's expandable. I apparently have a thing for things that grow in size. It isn't overly bulky like a traditional hardback binder, but isn't limp like a soft binder (insert joke about DD liking it hard here).

Other things that I find useful:

Clear sheet protectors.

  • Print out all the good stuff you have from DriveThruRPG and put it in your binder.
  • Get to your good stuff fast.  Also handy for your hardcopy RPG books.
  • Sounds like something dirty.
  • Not a big fan of plastic? Use these for your printouts.
  • Punch them holes, bitch.
More to come!

March 2, 2025

Resources for Converting D&D to Castles & Crusades (Repost)

 


Convert or else!
UPDATED on March 2, 2025 to fix the links! (Updated from the 4/12/2012 post)

I've noticed that people come across my blog a lot while searching for help for converting Dungeons & Dragons to Castles & Crusades. Here are a few great resources for converting D&D to C&C (whether it's Basic, 1e, 2e, 3e, 3.53, and not sure about 4e).

Troll Lord Games, the makers of C&C, have an official guide for converting from 5e: 

The Other Side blog has a few posts about it:

Duke Omote's Advanced Castles & Crusades Page - This page has all kind of rules expansions that incorporate rules from various D&D editions into C&C.  For example, Omote has rules for Skills and Talents (a.k.a. Feats) that might make converting PCs easier. If you are looking to convert older D&D to C&C, he has rules for Racial Classes and more.

The Crusader's Companion -  Peter J. Schroeder compiled a ton of great gamer-created C&C rules into this impressive tome and it is just awesome. It includes a lot of d20 SRD monsters, items, spells, etc. that aren't in the C&C core rules. Also, the Castle Keepering chapter has a Conversion section that provides tables and charts to help you convert D&D materials from other editions into C&C (as well as Pathfinder).

The Castle Keepers Guide - While it doesn't deal with conversion specifically, it does include rules for Skills and Advantages (aka Feats) that might make converting 3.0 or 3.5 D&D to C&C easier.

March 1, 2025

Free Compact Character Sheet & Template


I worked up some small character sheets for Castles & Crusades.  However, I created a template you can modify in Canva for any system:
I plan to use these as CK (DM/GM/judge) "cheat" sheets of the players' PCs, but they could also be used for NPCs.  I made two versions: one that uses the new "reforged" term of "Disposition" term, and one that uses the older "Alignment" term.



Download here: link


Download here: link


November 13, 2024

Castles & Crusades Rules Reference Sheets

[updated 3/2/2025 to add link to a template]

Castles & Crusades is the perfect mid-point between enough rules and rules-light.  Still, my players and I sometimes need help to know what's what. To reduce time looking up rules at the table, I created these reference sheets. I also use them as GM screen inserts. 

"Spell Books" by Tsabo6

Remember, you can get a free copy of the Players Handbook right here: link 

Enjoy! 

Downloadable link: Dungeoneering Dad's Castles & Crusades Reference Sheets: link 

I made this with with Marq, which is a great free resource.

- Editable template here: link

October 14, 2024

My Castles & Crusades House Rules: Part 6 - Miscellany & Weirdness


"DMing the Planes" by Cory Trego-Erdner
Here is a hodgepodge of various rules and weird things to wrap up these C&C house rules posts.


Dice Rolls
  • Only dice rolled on the table count. If a die hits the floor, it will be re-rolled.
  • Cocked die rolls are re-rolled.





Gnomish Healing Brandy

(originally posted here)


Rationale:

"Beer Drinking Gnome" by brizzledood

  • By the book, potions of cure light wounds (a.k.a. potions of healing) go for 300 gp a pop.  That is a bit pricey for low-level PCs, but I like how C&C keeps magic a bit rare and didn't want to mess with that.  Gnomish Healing Brandy was my answer; a good dose of healing for a reasonable cost, but with some side-effects.  It should be suitable for any D&D-style game.

Cost:

  • 50 gp
  • Note: price may vary by availability and how willing the gnome brewer is to sell to non-humans

Description:

  • An amber liquor that smells richly of honey and blackberries. It tastes overly sweet, but it is light and easy going down the hatch. The brandy is usually bottled in a drinking gourd. The recipe is a closely guarded secret.

Effect:

  • Heals 1d6 HP, but the character must make a constitution save (CL 0) or suffer -1 to hit and -1 to AC for 1d4 rounds due to the extreme buzz.
  • A flask contains one dose and multiple doses can be taken (1 per round).  However, a save must be made for each dose and the effects are cumulative.
  • For example, a character that took two doses would make a save for each dose and, if both saves failed, the character would suffer -2 to hit and -2 to AC.
  • The CK may rule that failed saves result in other ill effects (e.g., troubling casting spells, penalties to dexterity or charisma checks, etc.)
  • The character must be conscious or, at the least, at 0 HP to take a dose.


Carousing Mishaps

by Jeff Rients  (also available in Fight On! Issue #4)

  • These tables are now ubiquitous, but you gotta love the original.
  • Please see Jeff's blog for the details! - Party Like It's 999




On Being Turned to Stone compliments of Jonathan Drain

  • A character turned to stone can attempt to strike a heroic pose in order to make a better looking statue. If sold, his statue fetches 100 gp times the result of a Charisma check.

October 7, 2024

My Castles & Crusades House Rules: Part 5 - Experience Points & Gaining Levels


"Netease-Black Bind" by Yin Yuming
Experience Point (XP) Award Nominations
  • In addition to XP earned for monster slaying, treasure, story bonuses, etc., characters may earn XP for good game play by the player. 
  • After each session, players can send the Castle Keeper (CK) a message nominating anyone (including themselves) that did a great job at the session. 
  • Although players can provide their nominations publicly, an email or a private message is preferred. 
  • Players are encouraged to nominate themselves because often something subtle, but important, goes overlooked by the group or CK.
    • Once the CK receives the nominations, they evaluate them, consider the session themselves, and issue out XP Awards accordingly.
    • "Good game play" can be anything that contributes to the game session overall. 
      • Examples of good game play:
        • kicked ass in combat in a particular fashion
        • did something really cool in combat, even if it wasn’t overly effective
        • two words: Epic Fail
        • role-played very well
        • busted up the group in laughter
        • pleased the CK in some inane manner
        • brought pie
        • got the CK drunk

    "Mentor of the Meek" by algenpfleger

    No Training Required to Level Up

    • Per the Players Handbook, a character has to train after earning enough XP to level up.
    • House rule: Whenever a character has enough XP, they level up whenever they're able. Meaning, you don't level up in the middle of an encounter, but pretty many other time. 
    Rationale: XP is hard-earned. No sense delaying the fun of leveling up.  Besides, XP is an abstraction so why stress about it?  Besides, I don't reminder Conan or Strider stopping every to train.

    "Pirate Treasure" by Miggs69

    All Loot and Monster XP is Shared

    • Per the Players Handbook:
      • Monsters defeated (not necessarily slain): XP is shared for all party members.
      • Money acquired (e.g., coins, gems, jewelry, etc.):  XP is shared for all party members.
    • House rule: Magic item XP is also shared throughout the party, not just the individual PC. This XP is immediate (rather than for only the individual character that acquires it and only after using it for a while).
    Rationale:  Assigning XP to only the character who acquires a magic item can encourage some weird competition/envy/annoyance among a group. It seems unfair to doubly reward the character/player - they get both the advantage of the item and also the XP value?  It's pretty rare for a character to get a magic item without the help of other party members.  Also, I reward the XP once acquired, rather than after use, simply because it's a book-keeping headache otherwise.


    "Jewels" by Jonas Akerlund
    Monetary Values Known for Gems, Baubles, and Goods

    • When gems, jewelry, statues, and the like are acquired by the party, the CK will immediately relate the monetary value for these items.
    Rationale: This simply makes for easier book-keeping.