You'll find the following at that site:
- The One Black Stain
- The Return of Sir Richard Grenville
- Solomon Kane's Homecoming
In my box of adventure, I found four Fantasy Forest books:
So far, my wife and I have read #1 and #2 to Chaos, with #1 being her clear favorite. It’s pretty hard to beat a unicorn for little girl appeal. Although Ruins of Rangar has a pegasus on the cover, it more or less has a cameo appearance and Chaos wasn't too impressed. I’m guessing the cover of Dungeons of Darkness is a bit too creepy for her and Star Rangers might be too sci-fi (she has never shown much interest in spaceships and such).
I think WotC, and any other gaming company, would do well to revisit Choose Your Own Adventure-style books. They really are a great gateway to the fun of role playing. My daughter can't get enough of them. What is really cool is that these books use the monsters and the artistic styles from the game. The dragon art in The Ring, the Sword... is done in the same style as the 1st edition Monster Manual and stirges attack the the heroes in the Ruins of Rangar. (I'll put up some pictures of the art in a bit.)
My daughter is kind of a scaredy cat, much like I was at that age (hell, I would literally run out of the room when David Banner hulked out on the old "Incredible Hulk" TV show). But these books have the kid as the hero (or at least as a brave side-kick). In The Ring..., the kid is riding a unicorn and battling orcs and dragons. In Ruins..., the kid is wielding a dagger and kicking skeletons to bits (notice how the hero is smart enough to not even attempt a piercing weapon. ha!). This sort of crystallizes an un-hearlded benefit of gaming for kids. Sure, there are monsters in it. But the players' goal is to slay those monsters, overcome traps, and save the day. More importantly, they have the means and powers to do so.