Castles & Crusades uses dynamic initiative. Each round, the individual players and the Castle Keeper roll a d10 and people take turns from highest result to lowest.
At home, I use tiles on the top of my GM screen to organize and display the order for each round. While displaying the order is handy, the process slows the game down.
Here's what I did:
- I set aside one full suit (ace to king) to be used to determine order. Naturally, I used Spades.
- I set aside one full suit (ace to king) to be used to track order. I used a red suit (Hearts, I believe).
- Each round, I shuffled the Spades and dolled them out to the players to determine who went first. The players kept their cards out in front of them, so it was pretty easy to see who was up.
- I stacked the Hearts from high to low and used them to keep track of where we were.
- After that, we repeated this each round.
How This is Different than Savage Worlds Initiative (and likely other games)
- Savage Worlds has a whole system based on using the deck of cards for initiative. I'm just replacing dice rolls.
- I don't use a whole deck of cards, only 13 from one suit.
- This eliminates ties (which can also slow down play, albeit not dramatically).
- I use a second set of 13 from one suit has a initiative tracker for myself.