Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

February 26, 2026

Castles & Crusades Spells Sheets by the Dungeoneering Dad


[Link to the sheets: Castles & Crusades Spell Sheets by the Dungeoneering Dad]

I've been on a bit of a tear making Castles & Crusades sheets (you can see the rest here: Double D's sheets).

Next up, I made spell sheets for use in your Castles & Crusades game. 

These sheets include:

  • Spell Casting tracker sheet to track spells per day, spells expended, challenge levels, and concentration checks.
  • Spell Book to track spell details available to your character!
  • Spell Component log to track use of spell components (if you're hardcore!)

If you find issues, let me know and I’ll fix it!





February 22, 2026

Great Free VTT Tokens from Dead Hawk Publishing


[Update 2/24/2026: These tokens are inspired by art by Frankie Breakbone (You See This blog and his Patreon). Old School Jelly, the fellow behind the tokens, confirmed in the comments below.]

Folks,

Just a quick and dirty post (just like your mom likes it) today.

Deak Hawk Publishing (DriveThruRPG link; Patreon link) has posted some great free VTT tokens.  These definitely have the OSR / Shadowdark vibe that I love. 

Old School Token Pack - Lost Citadel of the Scarlet Minotaur

From the DTRPG posting:

This digital token pack contains everything you need to run Lost Citadel of the Scarlet Minotaur, the dungeon found in The Arcane Library’s Shadowdark RPG Quickstart Set. Inside you will find tokens for 19 unique characters, including eight pre-generated player characters.

Each token is hand-drawn in a striking OSR black-and-white style, is 400 x 400 pixels in size, has dark and light background variants, and is available in both PNG and WebP formats. Better yet, they're 100% free!

You can find similar excellent tokens at the You See This blog and Patreon (see that post here: Free Old School D&D Virtual Tabletop (VTT) Tokens).

You See This / Frankie Breakbone


Dead Hawk Publishing / Old School Jelly




February 17, 2026

Compact Castles & Crusades Compact Character Cards by the Dungeoneering Dad

[Updated 2/17/2026]


I worked up some small character cards for Castles & Crusades.   

I use these as Castle Keeper (aka DM / GM / judge) "cheat" sheets of the PCs, but they would also work well for NPCs.  They'd also be suitable for a player that loves something more simple than a standard character sheet.

I made two versions: one that uses the new "Reforged" term of "Disposition" term, and one that uses the OGL "Alignment" term.



Front



Back







September 28, 2025

Product Review - Dungeons & Dragons Masterworks Dice Tower


(Updated October 1, 2025)

[Note - I bought this with my own cash. This is not a paid review. I did include affiliate links if you want to help a brother out.]

I
 really don't need a dice tower, but I couldn't resist getting one of these cool D&D Masterworks Dice Towers.  They're put out by FanRoll. (If you're interested, use my promo code for a 10% discount: DAD-10).

I went for the classic piece of Larry Elmore art from the 1983 Basic Edition (i.e., the Red Box).  I'm very pleased. It's simple but quite nice. 

It does not come with a dice tray, although there are matching ones you get get separately, I believe.



Things I Like:

  • The exterior is faux leather and it feels and looks nice. I prefer that over a hunch of plastic.



  • It folds down for easy transport. As I'm typically a "road DM," this works well. I have to admit, I felt a little dense trying to figure out how to set it up, but this video made it clear: link. It's not hard - I'm just not too swift.

Front

Back

Little stand thing that attaches to the back for stability.


  • It's quiet. The interior is lined with felt the rolls are nice and quiet (apart from the clanking on the table, ha).

Dice Roll Test:

In the video below, you can see me testing metallic dice, acrylic dice, and 4d6. It worked fine. You have to pay attention when putting the tower together. As long as you do that, you're good to go. More on that below.


Tips on Use:

  • You have to pay attention to how you set up the ramps.  If you do it wrong, dice will get stuck.  It's not hard to get right, but something to pay attention to.  Make sure the magnetic supports are folded below the ramps, not above it.




Other Info:

I was tempted by the other two, particularly the Erol Otus one, which is from the 1981 Basic Set, but the Red Box art was too iconic to pass up. 



I really like Jeff Easley's art, but I wasn't familiar with the source used for this
dice tower.

April 21, 2025

Free Old School D&D Virtual Tabletop (VTT) Tokens

I've recently come across a few great VTT resources to share.  Note - I did not make ANY of these.  I'm just sharing the wealth.

The You See This Blog has excellent stuff.  I grabbed all of these today: Tokens

He also has a Patreon: Patreon.com/youseethis 

Related note, check out his Instagram account for some great OSR-style art.  I really like his "revamps" on the original AD&D art.

 

I also found these great ones from Reddit.  These are based on AD&D 1e, AD&D 2e, and BECMI art. I uploaded here for your gaming pleasure.

 
 





May 10, 2013

Review: The Teratic Tome - A Book of Horrors

(This review is also posted at RPG.net.)

Rafael Chandler hooked me up with a copy of his new monster book, the Teratic Tome (TT) and asked me to take a gander. In short: it’s excellent.

You can pick it up the PDF at DriveThruRPG/RPGNow for $6.66 (nice price) or as hardback at Lulu for $20.99. I have the PDF, but the hardback looks fantastic (more about that below).

Listed as an “OSRIC-compatible bestiary,” it is useable with any old-school D&D edit or D&D variant.

TT appears to be part of a product line called Evolved Grottoes & Griffins. At least I hope it’s going to turn into a product line, because TT is great.

There are several things that set this book apart from the sea of monster books out there.

The Cover

TT’s cover stands out. It screams old-school, but its voice sets it apart from the rest of the OSR choir. TT looks like it came out in the late 80s, during the time of the Monster Manual II, the Manual of the Planes, and the Unearthed Arcana. It reminds me of the Manual of the Planes’ astral juggernaut in particular.


The Tone

TT is horrific. This is a book full of monsters. These aren’t hit point bags meant to be mowed down by the party. These baddies will make your players say, “Ewww.” Its R-rated (at the least), but not in a cheap shock kind of way. These monsters are meant to disturb.

The interior artwork isn’t censored, so don’t leave this book out where kids can reach.

Here are a couple of examples:

The remnant “looks like a humanoid scuttling about on all fours, except that it has four arms and no legs. Stranger still, each of its four arms ends in a bloody stump.”

The nethasq is a humanoid female that “sports a glistening mass of foot-long tentacles that end in barbs and hooks” where its genitals should be. It “haunts places where women have been defiled” and “[w]hen a man enters a place that the monster has claimed for its own, he begins to seep blood from his mouth, anus, and urethra.”




Implied Setting

The monster entries hint at a setting or world or whatever you want to call it. This is like the original Monster Manual and Monster Manual II. Remember how the MM told you about how Orcus and Demogorgon hated each other? Well, in TT, you have the Demon Queen Abyzou plotting against Beleth, the Locust Perfect. Or, we learn that the agonists were “[c]reated in a rare moment of collaboration between High Devil Ahriman and the Demon Queen Abyzou” and that the “demons of Ghorom (216th layer of the Abyss) are chaotic evil monstrosities who feed on weakness and decency.”

The details are not distracting or over the top. They provide just enough to give the reader a sense of depth and motivation.

Monsters with Motivation

The monsters in the TT have motivations that are unique to say the least.

The altar beast, a “towering, wormlike entity with rubbery mauve skin that scrapes off as it undulates across the ground,” was created by a forgotten god of matrimony. What does that mean? That means it “preys upon those who dissolve sacred bonds of marriage. This can include spouses, clerics, priests, nobles, and anyone who participates in the annulment of marriage.”

As one can see, these are specific motivations. At first, I wasn’t sure what to make of it. Would I want a monster like that?

But, the more I read, the more adventure ideas came to me. Why are all these priests dying in the city? Because there is an altar beast on the loose. These details might inspire a whole adventure.

Someone on Google+ called TT “the missing monster book for Lamentations of the Flame Princess” and I’d say that is a damn good summary. A lot of the monsters seem like they would be terrorizing a village or secretly being worshiped by the villagers.

And one could still easily ignore these motivations and use the monster without if need be.

Personal Favorites

Here are some of my favorite aspects of the TT.

The Venerable Dragons: These ten dragons aren’t your old “it's red, it breathes fire; it's blue, it breathes lightning, etc.” Rather, these dragons are each one-of-a-kind and on the level of deities.

When Ke-Sectat Hatath the purple dragon awakens, the sun “burns reds.” He “soars into the city, accompanied by giant insects and flying vermin.” Then there is Makkas-Nephata, who is “preceded by unnatural rains,” such as blood, frogs, snake venom, and bile.

I can see making an epic adventure to stop the awakening on these dragons or working them into the background of a setting to explain why a region was laid to waste.

Owlbear Variants: TT includes the Kodiak hooter and tufted grizzly. It’s fun to seem new takes on old standards.

Various Oddities

There are a few things that are, well, just odd about TT. I dug them, but they’re worth pointing out.

Halflings are Crazy SOBs. The halfling culture alluded to in TT is just nutty evil. For example the Tenebrous Halflings created creatures known as “audiences.” “When several of the Tenebrous Halflings neared death, they would perform a necromantic ritual that transferred their souls into a monstrous body that had been stitched together by their chirurgeons. Within this new body, a floating sack of flesh adorned with tentacles, each audience was a collection of diverse personalities.”

Not sure there are too many “floating sacks of flesh” floating around your standard halfling shire.

I dig the different take, but your mileage may vary.

Lots of Tentacles. I like me some Cthulhu-esque monsters as much as the next guy, but, boy howdy, you are going to find a lot of tentacles in this book.

Lots of Tentacles Where Genitals Should Be. Self-explanatory.

Monsters Have Smells. When I took writing classes many moons ago, I was told that one of the most under-described senses was smell. This seems to have been taken to heart here, as just about every entry mentions how the monster smells. And this isn’t the same ol’ “smells like rotting death and/or feces” you usually get. For example, the infiltrator “is a pink-skinned humanoid with lavender tentacles and a red-lipped circular maw in its chest” that “smells of fresh-peeled orange rind.”

I like this touch, even if it came across as a bit forced at times.

Bonus Feature

TT includes its own treasure system which is simpler than most I’ve seen and, therefore (in my opinion) better. Coin treasure categories include categories like “cache (3d20 cp, 3d20 sp, 2d10 ep, d10 gp)” or “fortune (d100 ep, d100 gp, d20 pp).” Categories for jewels, gems, scrolls, potions, and magic items include categories like “few (d4-1)” or “several (2d10-2).”

Conclusion

If you want traditional humanoids, dragons, ogres, etc., you probably won’t care for TT.
If you’re looking for horror-inspired, demonic monstrosities to make your players gag, this is the book for you.

October 9, 2012

Score! I won The Secret DM's contest


The Secret DM
held a contest a while back and I won! Very cool. I love how he used a randomizer to pick the winner.

He was kind of enough to send the prize money to me via Paypal so I can blow it at Con on the Cob this weekend.

August 27, 2012

The Ballad of the Swiftblade

[original post 8/27/24; updated 12/6/24]

After a long hiatus, my group finally got a chance to play some C&C last Friday.  It was a blast of a session.

Our campaign is set in the Southern Reaches of the Wilderlands, with the party operating out of Sacred Rock. They decided to follow-up on an old adventure lead about an abandoned guard tower outside of town. Quite some time back, they saw a gargoyle floating around there.

A darkwing (notably, not Darkwing Duck).
There was a stable and an armory on the ground level, and the upper levels consisted of  a series of walkways (i.e., upper interior was mostly hollow). After breaking in and battling some zombie guardsmen, they were set upon by darkwings and, later, a gargoyle swooping down from the upper reaches of the tower.

It was a tremendous battle with plenty of "fantasy #@#$! Vietnam"-style play. Thanks to a critical hit dealt out by the gargoyle, the party's wood elf ranger, Ash Swiftblade, bled out at the very end.  The party's bard player posted the ballad below on the campaign's EpicWords site afterwards [Epic words is now defunct].

As much as I take pot-shots at bards, there is no doubt this is awesome:


The Ballad of the Swiftblade

To the forgotten tower I did journey
with Wil, Gravel, Ash, and Antonin
through its sealed doors we sought the secrets 
held in darkness within.

The air was thick with dust and must
We found arms and bones of horse
But in its draft we did find 
something much, much worse.

Bold Gravel cried, "I need no help
To vanquish this undead foe!"
But was soon beset by death
taken wing to dive from above to below.

Swift as his blade, Ash ran up,
his companion beset by undead scum
but a rushing, flapping sound from above
foretold of death to come.

Wings violet as night swarm in the dark
trimmed with fangs and claws
that will lift you up to heights so high
that the fall should give any man pause

A swarm so large it should be said
that it could even lift large Gravel
"We must pull back!" the Swiftblade said
"Lest upwards you wish to travel!"

Gravel found the quickest way down,
landing with a sickening thud
"To the armory!" the Swiftblade called
"They'll not have our blood!"

Through a hail of death taken wing
We struggled to the door
When it was slammed and leaned upon
We numbered only four

Potions were quaffed by one and all
both magics and fermented
The door was braced, but slowly gave
under attack unrelented.

As we took stock and readied to fight
to the bold and bitter death
When the scratching and clawing of our foe
eased like a sighing breath.

"This is our chance!" the Swiftblade growled
"We open this door and fight!"
All agreed and so we did,
his blade the first to cut right.

Only a few remained, the rest drawn away
A riddle quickly won
When a voice we heard, Antonio's cry out
"These beasts, they fear the sun!"

Took flight we did for the door we came in,
cutting through the winged lot
seeking the solace of the sun
and its warming rays most hot.

As we did a beast did join, 
larger than the rest
It sought our blood as its favorite sweet
Nearly putting enormous Gravel to his rest.

Wil came up to the giant half-man,
"We make our stand now and here!"
And all did turn to fire upon
the gargoyle without fear.

Know that gargoyles are not the sort to shy
with their stony bodies and hide
Though pelt it we did with arrows and blows
With our line it did collide.

"You'll not have my friends!" the Swiftblade yelled
His sword arced for a mighty blow
But the gargoyle tore with tooth and claw
to lay him bloody low.

As there he lay, his lifeblood spilling
He beckoned me to take his blade
"Take this now and run him through,
before to darkness I do fade."

I wish I could say I did such a thing,
though at least I can say that I tried.
But even as he lay bleeding he save me once more
or else I would have died.

Slick with his blood, I could not stand
And the gargoyle terrible and fierce
Expected with my rise to run me through
With its horns it meant to pierce.

With it low to the ground my companions did strike
They ran it through front and back
And there it fell, beside the Swiftblade
Its blood as Ash's name most black.

"Thank you for that," he sighed me
as he died there in the sun
But he'd done much, much greater for us
for because of him the battle was won.

So when into darkness you must tread
or through trouble you must wade
hope you have a noble friend
as brave as Ash the Swiftblade!